Cyberpunk Dummy: Workshopping an Idiot Character
The DnD group I was added to is starting a new campaign using Mike Pondsmith's Cyberpunk TTRPG as its foundation. I decided to try putting some character ideas together, and I am going to flesh those out here. The following will be a broad description of the character's personality and inspirations for how I plan on playing them.
In short, I am looking to play the part of a dangerous idiot, a real wrecking ball of a character whose shortsightedness and overly-direct approach to things tends to create more problems than it solves.
Inspiration: Dim-witted Exemplars

Yeah, so this is more than a little cracked. Hear me out. This character is, as a friend described, a "designated plot propeller."
basically the TL;DR is that these four have a lot of overlap in their idiocy that'd allow for a wrecking ball of a character.
Bakushin and Calstone are both single-celled organisms whose only goal is being fast as f**k. Calstone's very direct, hence the whole "straight lines" motif with her, while Bakushin's easily distracted and led astray. Bakushin's career also involves her trainer convincing her that 3 1200 meter races equals one 3600 meter races, to keep her from crashing and burning when she's poorly suited for long distance races.
Jake Conway, the bearded guy from Ride to Hell: Retribution, is basically an unstoppable force driven to pursue whatever idea first comes to him. Sometimes that means charging headlong into a fight, sometimes that involves outrageous overkill. For instance: Jake discovers his path is blocked by an electic fence. What's his solution? Finding a gap or high point to clear it, or shut down power from a nearby transformer or something? No. He blows up a hydroelectric dam about it.
James Graveson, in the bottom right corner, is the idiot from Neuro, a Russian futuristic shooter/rpg, whose whole story agency revolves around being repeatedly manipulated by every other charater he comes across. He gets into this loop of getting the run-around, then gets driven to take matters into his own hands to set things right.
There's a scene in the game where he gets into a philosophical argument with himself and the internalized voices of the other characters in his orbit, and he loses.
Basically, all these characters carry the energy of a player-character in a game who is really, really not thinking for themselves and running headlong toward the next objective marker with reckless abandon
I'll be refining and adding to this in the coming days. Basically getting into the essentials of what I want to take from each character, and how I see this character being played. I'll eventually send this to the DM and/or the rest of the group to figure out the backstory and class and all that stuff.